Showing posts with label DM Tusk. Show all posts
Showing posts with label DM Tusk. Show all posts

Wednesday, May 29, 2013

DM Tusk Rituals: Finished and Available May 30!

Fetish Model Tinka feels the pain of the whip
Thanks to my beautiful and sexy fetish model and photographer Tinka, without whom this product would not have been launched. All the fantastic pics here depicting various poses and animations in the DM Tusk Rituals are attributed to her. 

Some people may have wondered what happened to the very large DM Tusk project. What happened was that due to the size of the project we decided to subdivide the various Tusk functionalities into separate products.
Tinka sags against the restraints

The first of the products to roll out is called DM Tusk Rituals, which is an MLPV2-driven, menu based sex toy with many single and couple animations and poses.
I'm flying!!!!
In addition to various sex animations, the DM Tusk Rituals sex toy contains many of the couples static poses shown for the new BDSM Pussy.


Begging for air
It also contains Single Avatar Display poses, including an "Impaled" pose with blood dripping from the entrance point of the tusk.

OMG!!!!
Check out some of the animation and poses in this new DM product below, then head over to the marketplace to get your own copy.
Bad Tinka Girl gets spanked
Ready for the Dog

Uh-Oh
Upside Down Single Avatar Display

Single Avatar Impaled Display Pose


Monday, February 18, 2013

Tusk Games #2: Phant Zombie Apocalypse

Bring on the Phant Zombies!

I took a break from the Tusk project for a few days working on a secret project that will come out soon, but now I got another epiphany about the Tusk games.

It currently boasts two full game types right now, the first being the Elephant Hunt, and the second being the Hunter's Run, but I felt there was an intermediate portion between the two that I may have skipped.

In the first game, the hunter stalks and kills the Mama Elephant, but in the second game the tables are completely reversed and the hunter is being stalked by armed Matriarchy Assassins. There seemed to me to be a spot in between which should show how the hunter is first overcome and made to wear the Phant Mask.

This was Sunday night, and I was talking to Lori when she mentioned going to watch  the Walking Dead show, and suddenly it clicked in my mind what the intermediate game would be.

I was familiar with the storyline of this Zombie comics and TV series (and I even read a very good book based on it called Rise of the Governor), and when I first came into SL in mid-2011, one of the places I went to when I was just a week or two old had walking Zombies which you blasted using freebie guns.

Noobies hate zombies too!
Although I can't fathom the strong attraction to being chased by smelly decomposing walking corpse sausages, I decided there must be something to it, and the intermediate game in the Tusk series would involve gun-wielding players (including the original hunter) being besieged by walking "phant-mask wearing zombies" sent by the Matriarchy.

The zombies in this case would be simple animated bots that gravitate towards players automatically, and when close enough would score points against the player and drain their "energy", while at the same time players could score points by blasting the continuously rezzed zombies.

As before, the Tusk Hunt Engine used for the zombie game can later power stand-alone games in future products, so in one sense, this big Tusk project is laying the foundation for future development at the Depraved Monkey.

Monday, February 11, 2013

The Matriarchy and Hunter's Run

The Phant Mask


We had been wrestling with the storyline of the Tusk project for awhile now.

We know that the hunter in the story will get his or her comeuppance, but I could not figure out how or who would exact revenge on the perpetrator of the elephant genocide.

Then I was approached by a Matriarch of a secret organization called The Matriarchy, a religious cult that has existed for millennia and patterned their culture loosely on those of Elephant societies. These warrior priestesses had vowed vengeance on humanity for its slaughter of ongoing pachyderms, and I knew then how the story would pan out.

In several days time we set up scene 2 of the elephant tale, where the hunter has been transformed into a half-elephant creature who is hunted by gun wielding hunters. In an ironic twist, the hunter now feels what Mama Elephant felt when she was being stalked, hunted, and killed.

The game, called Hunter's Run,  involves the hunter donning a Phant Mask and trying to evade the bullets of other players shooting at him or her. Each hit by a player scores one point, and the hunter needs to stay alive for a set time limit in order to gain his or her freedom and transform back into a human being.

We basically took the hunting framework from scene 1 (The Hunt) and reworked it so it used an avatar as the prey instead of an animated elephant. This took quite a lot of modifications, and is really more sophisticated than the older system, but it seems to be working fine now.

In future, we can simply use this hunting framework for other toys that involve shooting and hunting.




Wednesday, February 6, 2013

The Hunt Scene finished

The Great Hunter starts The Hunt
 I pretty much completed the Hunt Scene for the Tusk project today. It was grueling work, but I'm happy with the results.

This scene sets the stage for the story, and is where the bad hunter goes and kills the Mama Elephant. I created the scene as a game, and two elephants (a Mama Elephant and Baby Elephant) are rezzed from the Tusk to start the scene.

In it you will use a so-called MK Phant Gun (lol) shooting bullets to try to bring down Mama Elephant, which will appear and disappear within a certain range, only staying in one location long enough to browse.

Every time you hit Mama Elephant you get 1 point, and it will take 20 hits to bring down the heroic creature.

You can have more than one hunter in the scene, and each hunter's hits are tallied and displayed at the very end of the hunt, so this allows people to see who can get the most points during the hunt.

There will also be a Baby Elephant in the scene which can shield the target mama Elephant on one side, and anytime you hit the baby you will be assessed a penalty of 1 point.

The MK Phant Gun and all other props (cuffs, collars, etc) and instructions can be taken by users from the Tusk Chest, which also opens and closes (surprisingly).

Next part is thinking up more scenes, and getting the voice scripts done. I also have to add more animation to the second X-rated Tusk, which is MLPV2 powered and has display, torture and fuck poses.

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Monday, February 4, 2013

The use of voice sound clips to enhance products

Star Trek's Picard and the Depraved Monkey
 
We were thinking of incorporating voice sound clips in the last toy (Plumber's Revenge), but for one reason or the other never did. This time, given the more complex storyline on TUSK, I thought it would be nice to add it in.

SL restricts sound clips to 10 seconds maximum, though you can always string together clips for longer playing times.

Intstead of being directly invoked by the user using buttons on dialog menus, we envision the voice sound popping up at select intervals during particular scenes. (with the option of shutting down the sounds for people who'd rather not listen to them).

So, for example, when the hunter shoots at the mama elephant and hits it, we could have a voice pop up and say "A direct hit! Take that you monster!"

The main chore would be identifying points in the scene where voice would enhance the production, and then creating short scripts for those points.

The organ-damaging, heart-breaking TrixxyBell with her sexy cute voice will provide the clips once we've assembled the scripts, and I look forward to seeing (that is, hearing) how the clips integrate into the toy scenes. I think it'll go well, and I hope people think that too once they hear it.

Friday, February 1, 2013

Tire Kicking



We've never done end user feedback before a launch, but this time I decided suggestions, criticisms, and comments about the TUSK project might be helpful in creating a significantly better product, so yesterday night I plucked one of the Alanis girls over to give the toy a good run.

Judging from the "wow"s and gasps and other exclamations, it looks like we're on the right track so far, though I should encourage negative criticisms as most people are probably too polite to voice them.

Nevertheless, end user feedback will now be a permanent fixture in the development cycle of all major products at DM. Viva progress!

Monday, January 14, 2013

TUSK: Work started!



Well, we've started work on the TUSK toy, and I'm kinda enjoying the time spent creating it because I haven't done such work in awhile. Plus, I'm learning new stuff, such as the use of CISS chains to create a more realistic BDSM effect, as demonstrated by the always juicy cowgirl Angel (angelstar2) above.

We're also planning some pretty innovative scenes featuring animated phants, which I'm sure will be quite fun to do, so am looking forward to that as well.

The older sex toys were done in furious spurts that lasted at most 2 weeks, but I think we'll spend a more leisurely time creating this one, learning new things as we go along and generally avoiding stress, which after all is why we're all here in SL. I do this for fun, so it shouldn't actually become a chore lol.

Tuesday, January 8, 2013

MIRP Engines and the upcoming Tusk: Revenge of the Matriarch Sex Toy


The first sex toy we made was a bare table that had some simple sex animations built in, the whole contraption being powered by MLPV2. It was a good learning experience, but the animation was bad, and it was buggy (lol). I remember frantically trying to do some fixes while on vacation in Las Vegas last November 2011, while my partner fielded irate customers.

That product (which we pulled out of the store  a long time back) was also a revelation in that we realized making generalized sex toys for the market that was indistinguishable from the tons of sex beds, mattresses, and sofas out there was kinda boring.

So the next three products we made all had (to some degree) some SETTING and STORY to them.

This made them all much more interesting to make, which I've found is a prime consideration in SL.

I started calling the products "MIRPEs" or "Micro Role Play Engines" because they all facilitated specialized and more narrowed RP, unlike the generalized tables and beds and BDSM equipment out there. In the case of the Plumber's Pleasure toy, our last MIRPE, we even rezzed white storyboards in the background of certain poses (lol).

For the upcoming Tusk sex toy, we'd love to be able to take the engine to the next level in sophistication, with a more complex storyline and the introduction of animated bots as part of the system.

It'll definitely be a challenged to make, and I'm sure we'll learn quite a bit trying to make it work, but I'm also sure there will be some fun had in the making.

Monday, January 7, 2013

Tusk! Revenge of The Matriarch


The poaching of elephants and rhinos and other endangered species for their ivory is one of the worst crimes against nature that is rampant in areas where these great animals roam.

This pair of tusks represents the beginning of the newest sex toy from Depraved Monkey, and involves the story of how bloody revenge was exacted against the greedy immoral poachers who killed an entire herd of phants. This will be the most depraved, the sleaziest, the bloodiest offering yet from the makers of the Fuck the Drunk Futon and Santa's Revenge.

We've had a year to hone our animation skills,  a year since the last toy to bone up on scripting, and so I hope we will be able to offer an excellent and worthwhile product.

It won't sell that many since sex toys that aren't normal beds or whatnot are a niche market, but hell we'll enjoy making it, and may even put out a limited edition version that has additional options. Seriously, who wants to put out another bed that does a gazillion standard poses that every other bed does?

Plus, it'll have tight integration with the best-selling DMH Penis and DM Pussy.