Wednesday, September 25, 2013

The Evolution of a Second Life Avatar

June 2011
I decided it would be interesting to document the evolution of my main avatar.

I've kept the same main ever since I entered second life in May of 2011, but the avatar itself has evolved slowly over the years, adding new hairstyles and outfits and skins, though I noticed as a guy I tended to wear the same outfits and hair for very very long periods of time (which must have bored the hell out of my friends, but that's another story).

I can't remember now which noobie default avi I chose when creating the account, but the same day that I entered I bought the avatar that would stick with me for the duration. Avatar Alfonso by Lilunai Laurasia, which I got for 115 L (yes yes I know I'm cheap) and which unfortunately has been retired and is not available from the Marketplace today.

June 2011
I run around SL in the default outfit of this avatar for probably the first month or so, which incredibly enough did not embarrass me at the time. Perhaps being a tattooed red-jacketed macho guy in torn red pants was far enough removed from my RL that the novelty took some time to wear off.

Nevertheless, by mid-2011 MK was starting to go around in less tattered outfits.

August 2011
I discovered in myself, alarmingly enough, a love for mixing and matching pants and jackets and vests and other paraphernalia from separately bought outfits in order to create a unique ensemble.

November 2011
MK's daily outfits became progressively darker and more flamboyant as 2012 progressed, and the normal glasses were permanently replaced by dark lenses which MK almost never removes, whether night or day (yes, I am a child of the 1980s). I also darkened MK's skin further to match my coloring in RL.

April 2012
In December 2012, after a hiatus of a couple months, MK changed again, with a new hair and shape, though the outfits tended to remain similar to the earlier part of the year

December 2013

This new hair and shape continued throughout the rest of 2013, though the avatar added a larger wardrobe as the months passed.

March 2013
This included new mesh jackets and pants, though the pace of change as always was almost glacial compared to the rapid staccato changes made by many females here in SL.

May 2013
In the end, I'm sure MK will continue to slowly evolve over time as I experiment with newer fashions or discover new skins and shapes that I like. He is definitely a work in progress, one which I've grown to love over the years.

Sunday, September 22, 2013

Introducing the DM Angel Hunt


 The new DM Angel Hunt takes Capture Roleplay (CARP) to a whole new level.

No need for laggy CARP sims full of jerks, stalkers and griefers. Now you can host your own CARP parties. Great for your sim, or for parties, or even just for couples who like to spice up their relationship.

The DM Angel Hunt allows people to designate a Prey, with all the other participants being Hunters, and set a time limit for a Hunt, in which the Hunters use tranquilizer guns to try to score points off the fleeing Prey.

Each time the Prey is hit, her health status goes down and once it reaches zero the Prey falls asleep.

The system keeps tracks of the scores, and the Hunter who accumulates the most scores after the game gets to keep the Prey, who automatically is "leashed" to the movements of the winner.

  • beautifully carved ANGEL STATUE functions as the game controller and will also function as decoration in your estate or home yard.
  • SCORING SYSTEM keeps track and displays the scores of Hunters.
  • PREY ICON above head of Prey shows status of the Prey at all times
  • PREY HEALTH is affected by hits and once health reaches 0% the Prey will fall asleep.
  • TRANQUILIZER DART GUN used by hunters has adjustable dart speed
  • the LENGTH OF HUNTS can be adjusted through chat command
  • the WINNING PLAYER gets to "keep" the Prey. The Prey automatically follows the winning Hunter once the game is finished.
  • ANIMATED ANGEL STATUE moves sword to show status of game play and flaps wings during active hunts
  • MULTIPLE players can participate as Hunters

Click for listing in Marketplace here.

View demo statue here.

Wednesday, August 21, 2013

A trip to the Yoshiwara Inari Shrine


I visited a Yoshiwara-based sim a few days back. For those not in the know, Yoshiwara was a famous red-light district in Japan in the 17th century.

I didn't go there to stare at the Geishas who walked around and engaged in intricate rituals. Instead, I wanted to visit an Inari Shrine located smack dab in the middle of this fleshy den of moral degradation (just joking!)

Inari is the Shinto goddess of rice and prosperity, and is primarily associated with agriculture, protecting rice fields and giving the farmers an abundant harvest every year.
I took some time to pay my respects, voicing my hope that the Goddess would wish me well on some agricultural-related projects I am involved with in the RL world.

Here is the SLURL for the shrine:

http://maps.secondlife.com/secondlife/Milarepa/183/143/44



Monday, August 19, 2013

Free DM Doggie gift in Depraved Monkey Store


This is the first FREE gift offered by Depraved Monkey, and it's a cool one.

The DM Doggie toy allows wearers to animate their avatar with a variety of doggie poses and animations, some with facial expressions, including a begging pose, a licking feet animation, a peeing pose, a dog walking animation, and more.

Have your subbie wear the toy and lead him or her around on a leash, it's quite fun ;-)

You can get it free by going to the new Depraved Monkey inworld store here:

http://maps.secondlife.com/secondlife/Ethmia/247/237/1501

The gift giver is to the left of the door. If you already are a member of the DM group (Monkey Elephant Enterprises), just activate that group and click on the box and the gift will be given to you.

If you are not yet a member, the box will chat a JOIN URL which you can click in local chat (type CTRL-H to see chat history) to join the group for free.

Enjoy!

Monday, August 12, 2013

New Inworld Depraved Monkey Store

Tinka and I in front of our new Depraved Monkey Store.
We finally took the jump into running an inworld store, locating it in the GreyMyst shopping mall.

The SLURL to the store is:

http://slurl.com/secondlife/Greymyst%20Estates/161/94/36

Visitors to the store will find running demos of the Plumber's Pleasure, Santa's Revenge, Tusk Rituals, Fuck the Drunk Futon, and the newest not-for-sale yet DM Angel Hunt on the first floor, as well as buy posters for the smaller items in the DM inventory such as the DM Whip, DM Vibrators, and the like.

Moving to the second floor, they'll find three naughty elf and teddy bear toys from Serena's You're the One, including the naughty spanking Lecherous Leprechaun and the Master Teddy Bear.

In order to buy any item, visitors can simply right click on the relevant poster behind the demos and click BUY. A folder will appear in their inventory.

I'll be setting up the store as the landing point for people to get free gifts and join the old Monkey Elephant Group (MEG) as well.

Friday, July 19, 2013

DM Hunt finalized!


Serena Mist and MK in front of the DM Hunt Controller
We finalized the DM Hunt system.

Serena Mist (Xurtheone) of You're the One, one of the most innovative builders in SL who specializes in animated Teddy Bears and Elves, assembled an angel statue to represent the Hunt controller, and provided animations for the statue.

I then integrated the Hunt scripts into the final statue, and the result was something really cool.

As the game status changes, the sword held by the angel statue moves and changes color.

When the Hunt is stopped, the sword is in its default color and is held pointing straight down.

When a prey is registered, the sword moves to point straight forward and changes color to yellow (just as the Prey Mark in the prey changes to yellow).


When the game starts, the angel's wings actually start flapping while the sword moves to point straight up and change color to green!


Finally, when the prey is captured, the sword changes to black.

The system will undergo final testing before being placed in the market.

A heap of thanks to Serena Mist for providing the cool animations!

Thursday, July 18, 2013

Karada



One of the first rules I initiated when I collared Tinka was that she would wear a Karada, or rope body harness, when we were together in SL. This consists of an intricate structure of rope wound around the body in a complex web-like fashion, and I slowly developed a strong fondness for this simple yet utterly erotic outfit. Tinka would wear it by itself when we were in private, but also as an accompaniment to more traditional garments when we went out in public.

Now that I have started learning the basics of Kinbaku (or erotic rope play) as a new hobby in RL, my appreciation for the Karada has grown even stronger, and I look forward to the day when I can create complex patterns of rope on the supple and shapely canvas that is the human body.


Wednesday, June 26, 2013

The Hunt Color Coding System

After a bout of furious activity working on the Hunt project, we're happy to say it'll probably be released within the next week.

We also developed a rather interesting method of marking the prey in the hunt so as to better inform participants of the status of the game.

We did this by setting up a ball that would float above the head of the prey and change color as the game progresses.

A RED BALL above the prey's head signifies an inactive prey, one who has donned the Prey Mark (an attachment in the game that a prey needs to wear) but has not REGISTERED himself or herself as the designated prey



A YELLOW BALL above the prey's head signifies that the prey has registered herself as the designated prey. She can do this by simply touching the ball on her head. There can only be one designated prey per game.

A GREEN BALL above the prey's head signifies that the game has started and the prey is now  a legitimate target of the tranq gun- wielding hunters. Hunters who try to shoot the prey when she is not active will find that their gun does not respond to firing commands.


A final BLACK BALL above the prey's head signifies that this prey has been overcome and that the game is over. The name of the winner of the game (the one who scored the most hits) will be displayed as floating text above the black ball.

When this winner approaches the incapacitated prey, a leash will automatically form between the hunter and the prey which will allow the winner to drag the prey around.

At this point, we have decided not to include any other RLV to the game system.

Thanks to fetish model Tinka for the images above.

Saturday, June 22, 2013

Grand Canyon


 I once visited the SL Grand Canyon awhile back...well, SL time, it was actually only last year, and did some skiing and was dutifully impressed. But I didn't know how large and cool the sim was until Tinka took me up on a balloon ride to survey the place.

A place to definitely visit in SL  especially with someone you care about.

Thursday, June 6, 2013

Angel Hunt in Alanis?


Alanis Gallery has always been a favorite haunt of mine, not really for the excitement level at the place, but for the beautiful erotic artwork in the galleries. More recently, my Tinka girl became an Alanis Angel, so we both have some attachment to the place.

By chance the next product that we'll be rolling out is a Hunt system, which allows any landowner to suddenly host hunt parties for guests. No need to visit laggy sims, which are usually crawling with the dregs of SL.

The Hunt System, which is derived from one of the DM Tusk games, allows people to designate a Prey, with all the other participants being Hunters, and set a time limit for a Hunt, in which the Hunters use tranquilizer guns to try to score points off the fleeing Prey.

The system keeps tracks of the scores, and the Hunter who accumulates the most scores after the game gets to keep the prey. I might add RLV to the system such that the winning Hunter automatically gets to leash the fallen Prey.

As part of the rollout of the product, we became interested in gifting the product to Alanis Gallery and organizing Angel Hunts in the sim. Tinka and I are in the process of putting together a proposal for such a  Hunt, and I have spoken to Serena Mist of You're the One to help build a statue or similar object that is related to Angels to hold the DM Hunt system in Alanis. More updates hopefully are soon to come.





Friday, May 31, 2013

DM Tusk Ritual in Marketplace



Well, it's one day late, but as mentioned in this post, we did finish the toy and it's ready for the public here.

Enjoy! We here at the Depraved Monkey certainly enjoyed creating it for you.

Wednesday, May 29, 2013

Alanis Angel

Tinka became an Alanis Angel at the Alanis Art Gallery last week, and I just wanted to take a moment to congratulate my baby girl. Alanis Gallery has the best erotic art from RL in Second Life, and is justly famous for the bevy of Angels who act as Living Art for visitors to the gallery.

DM Tusk Rituals: Finished and Available May 30!

Fetish Model Tinka feels the pain of the whip
Thanks to my beautiful and sexy fetish model and photographer Tinka, without whom this product would not have been launched. All the fantastic pics here depicting various poses and animations in the DM Tusk Rituals are attributed to her. 

Some people may have wondered what happened to the very large DM Tusk project. What happened was that due to the size of the project we decided to subdivide the various Tusk functionalities into separate products.
Tinka sags against the restraints

The first of the products to roll out is called DM Tusk Rituals, which is an MLPV2-driven, menu based sex toy with many single and couple animations and poses.
I'm flying!!!!
In addition to various sex animations, the DM Tusk Rituals sex toy contains many of the couples static poses shown for the new BDSM Pussy.


Begging for air
It also contains Single Avatar Display poses, including an "Impaled" pose with blood dripping from the entrance point of the tusk.

OMG!!!!
Check out some of the animation and poses in this new DM product below, then head over to the marketplace to get your own copy.
Bad Tinka Girl gets spanked
Ready for the Dog

Uh-Oh
Upside Down Single Avatar Display

Single Avatar Impaled Display Pose


Thursday, May 9, 2013

Couple Poses - The BDSM Pussy


A Mouthful of Crop

In addition to single BDSM poses that can be triggered via the menu, the BDSM Pussy will feature couple poses. During the last week, Tinka and I have been working feverishly on some of these couple poses, and the first thing we found out was that it was very hard to align two people in poses together without pre-set configurations, and this might frustrate customers.

A Petting
 The solution to the problem is to include in the BDSM Pussy product a functional MSRP2 pose toy with full dialog menu so people can easily switch between the various couple poses.

The use of poseballs of course means pre-set couple posing can only be done where the poseballs are rezzable, but the couple poses for the sub will also be included as part of the default pussy BDSM poses, which means the sub can trigger them anytime anywhere she might like.

As always, our customers get the best of both worlds.


A Petting

I've also discovered that Tinka is a very good photographer, both in SL and RL, so from now on many of the photos for the marketplace and brochures will be her work.
A Captor's Embrace

As you can see from the images in this post, all the poses are original Depraved Monkey animation, created from pictures and artwork researched by Tinka. Some are animated, some are static, but all have been crafted as lovingly as possible so that the raw eroticism and energy of the original images are fully captured in the SL poses.
A Captor's Embrace
The poses shown in this post include "A Mouthful of Crop", "A Petting" (which is an active animation), "A Captor's Embrace" and "Protected". There will be maybe four other couple poses in the final product.
A Captor's Embrace
As always, a big thank you to my girl Tinka, without whom this project would still be mired in the mushy warrens of my busy little mind.

Protected

Tuesday, April 30, 2013

Girl on Fire - The BDSM Pussy

Tinka - Girl on Fire

Development of the upcoming BDSM Pussy has started and the beautiful fetish model Tinka, has signed on to help in the release.The BDSM Pussy will be an upgrade to the DM Pussy, which we started selling a few months back and has already sold nearly 1000 units in that time.

Tinka is not only an experienced biker in both RL and SL, but she is also a "girl on fire", a bonafide dragon-rider in SL! She'll be modelling many of the new D/s poses that will be included in the pussy, as well as providing research support.

In addition to the multitude of features of the DM Pussy, some of the various new features of the BDSM Pussy will be as follows:

1. New Depraved Monkey original poses and other D/s poses will be integrated into the menu

2. Users will now be able to customize chats (and of course turn them off altogether if need be).

3. Original D/s sounds will be integrated into the menu, voiced by our talented voice actresses

4. An owner system and menu will be added to the pussy, which will allow primary and temporary "owners" to have various levels of control over the user's pussy.

5. Integration with a Hunt system which will allow a user to be hunted for points. The Hunt system is based on the DM Tusk Hunt Engine and will be sold separately, but the pussy will allow a user to register as the prey of as many hunters as she wants. Hunter who gets the most points after she drops gets her ;-)

We've already started on some of the D/s poses. Below are examples of some original poses made for the new BDSM Pussy, as modeled by Tinka. Click pics to get larger images.

"Offering the Crop" (Original DM Pose)

"Surrender" (Original DM Pose)

"Steady"

"Hands Open"